In the past, I have always used my corporate Windows machine to flash Android devices. Samsung devices use Odin software for flashing, and it is typically Windows only. There is a version of Odin for Mac from Casual, but I was unable to get this version to detect any of my devices. What did … Continue reading Flashing Android Devices on iOS
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Summer vacation season has arrived, and Facebook feeds are being filled with photos of toes at the end of a towel pointed at a sandy beach. Family vacation season has begun! For some families this will mean heading to foreign countries to immerse themselves in different foods, cultures and languages. But how will you stay … Continue reading Mobile Performance and Roaming
So, I was testing a mobile website with WebPageTest (and if you haven't tested with WPT, you should be), and it came out weighing 2.3 MB. I thought that was pretty big, but when I checked that against the HTTPArchive, and I was surprised to see that this was only a little bit below the average mobile … Continue reading The Largest Mobile Websites Keep Getting Larger
One issue that is discussed often in the web performance community is how slow websites are quickly abandoned. There are dozens of studies that show how much users hate slow websites. But, in the sake of brevity, here are 2 (or 3): Google says that after 3 seconds of loading, 53% of users abandon the website. … Continue reading Website Performance at Various Mobile Throughputs
I have begun to see many mobile apps relying heavily on animated GIFs and PNGs in their content. There is no doubt that short video adds motion, interest and excitement to your website or mobile app. It immediately draws interest to your customers, and keeping customers engaged is an important part of the process. To prove … Continue reading Animated GIFs vs. video files